“The Keeper.”

 

The goal for this project was to sculpt a character in Zbrush, based on an underwater theme. I added characteristics to the character like one who lures people to death, summons floods, shapeshifters to fully realize the look. One of the exciting parts of this project was to develop the textures inspired by sea life.

Responsible for all the aspects

The software’s used: Zbrush, Maya, Substance Painter, Marmoset Toolbag, Photoshop.

Concept Art.

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