“Pachisi”.

 

A 3D board game developed in Unreal Engine 4,  based on an old Indian game called “Pachisi”. My goal was to learn blueprint scripting in UE4 to create an executable game while setting the project in ancient times.

Responsible for the main objects: Table, the board game and its pieces, cards (Modeling, Texturing, Lighting, Scripting)

The software’s used: Maya, Substance Painter, Unreal Engine 4.

Concept Art

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